The UDL Educational Technology Guide 2019-2020: Technology for Special Education
John F. O'Sullivan
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Chapter 8 Deaf & Hearing Impaired
Table of contents
Title Page
Copyright
Dedication
About the Author
Defining UDL Technology
Introduction
Awards
Document Accessibility Awareness
Chapter 1 Assessment
Section 1 Summative/Formative
Section 2 Instant Grading
Section 3 Rubric
Chapter 2 Executive Function
Section 1 Google Executive Function
Section 2 Flashcards
Section 3 Homework
Section 4 Calendar
Section 5 All-In-One Organizers
Section 6 File Access
Section 7 Student Communication
Section 8 Memory & Time Management
Section 9 To Do List Apps
Section 10 Reminders
Section 11 Timers
Section 12 Notes
Subsection 1 iPad Notes Apps
Subsection 2 Note-takers for Social Media, Web and Research
Subsection 3 Google Play Notes Apps
Subsection 4 Recorded Notes
Subsection 5 OCR Note Taking
Section 13 Graphic Organizers
Section 14 Outlines
Section 15 Projecting/Reflecting
Section 16 Electronic Organization
Subsection 1 OCR
Subsection 2 Scan Files
Subsection 3 File Transfer Support
Subsection 4 Electronically Organizing Secondary Students
Chapter 3 Special Education
Section 1 Developmental Disabilities
Section 2 Speech to Text
Section 3 Math
Section 4 Text to Speech Readers
Section 5 PDF Readers
Section 6 DAISY Readers
Section 7 Audiobooks
Section 8 Google Play Audiobooks Apps
Section 9 Word Prediction Apps
Section 10 Bookshare Readers
Section 11 Optical Character Recognition
Section 12 Anti-Anxiety and Relaxation
Section 13 Reading Programs
Section 14 Reading Websites
Section 15 Reading iPad Apps
Section 16 Learning Ally
Section 17 Advanced Grammar & Spell-Checkers
Section 18 Writing Help
Section 19 Learn to Spell
Section 20 Autism Writing Guide
Section 21 Pen Readers/Recorder for Notes
Section 22 Preschool Curriculum Apps
Section 23 Math for Preschool and Kindergarten
Section 24 Behavior
Chapter 4 Occupational Therapy
Section 1 Annotations
Section 2 OT Exercise
Section 3 Practice Handwriting
Section 4 Typing
Section 5 Keyboards Apps
Section 6 iPad Keyboards
Section 7 Sensory
Subsection 1 Sound
Subsection 2 Food
Subsection 3 Exercise
Chapter 5 Speech and Language Apps
Section 1 Autism Emotions
Section 2 Robots and VR/AR for Autism
Section 3 Social Skills Videos
Section 4 Social Skills Apps
Section 5 Early Intervention
Section 6 Every-Day Language for Children
Section 7 Learning Sounds for Young Children
Section 8 Apps with Free Versions
Section 9 SLP Assessments
Section 10 Articulation/Teaching Sounds
Section 11 Articulation Games
Section 12 Language Games
Section 13 Listening Skills
Section 14 Teaching Abstract Language
Section 15 Apraxia
Section 16 Interactive Grammar with iPad Apps
Section 17 Conversation and Sentences
Section 18 Vocabulary
Section 19 Measure Sound Volume
Chapter 6 Augmentative and Alternative Communication
Section 1 AAC - Augmentative and Alternative Communication Apps
Section 2 Dynavox
Section 3 AAC Text-Based Communication High End
Section 4 Accessories
Section 5 Low-End AAC Apps
Section 6 AAC Apps with Foreign Languages
Chapter 7 Physical Disabilities
Section 1 State Agencies for Disabilities
Section 2 Assistive Technology in Operating Systems and Browsers
Section 3 Mice Handheld
Section 4 Mice Head/Eye
Section 5 Physical Disability
Section 6 iPad Cases
Section 7 Voice Controlled Devices
Section 8 Switches and Other Devices
Chapter 8 Deaf & Hearing Impaired
Section 1 Deaf & Hearing Impaired
Section 2 Closed Captions
Section 3 iPad Apps Deaf & Hearing Impaired
Section 4 Google Play Deaf & Hearing Impaired
Chapter 9 Visual Impairment
Section 1 Visual Impairment
Section 2 Artificial Intelligence
Section 3 Braille
Section 4 Hardware for the Visually Impaired
Section 5 Take Picture Ask Question Apps
Section 6 GPS Apps
Section 7 Projecting a Computer on an iPad
Section 8 Document Cameras
Section 9 Magnifiers
Section 10 Calculators
Chapter 10 Projects
Section 1 Presentation
Section 2 Video
Section 3 Podcasts
Section 4 Green Screens
Section 5 Screen Recorders
Section 6 HyperDocs
Section 7 Interactive Whiteboards
Section 8 Virtual Reality
Section 9 Publishing
Section 10 Curation Tools
Chapter 11 Chrome
Section 1 Text to Speech
Section 2 OCR
Section 3 Speech to Text
Section 4 Special Education
Section 5 Reading
Section 6 Spelling/Grammar Checkers
Section 7 Word Prediction
Section 8 Memory
Section 9 Assessment
Section 10 Notes
Section 11 Annotations
Section 12 Citations
Section 13 Math
Section 14 Organization
Section 15 Presentations
Section 16 Writing
Section 17 Student Communication
Section 18 Whiteboards
Section 19 Visually Impaired
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